The original Mass Effect trilogy told the story of Commander Shepard and their crew’s attempt to save the Milky Way galaxy from genocide at the hands of the Reapers, averting a recurring cycle of death that played out every 50,000 years.Įxactly how that turned out depended somewhat on decisions you might have made over the course of the three games as a player, which means the actual, 'canonical' ending of Mass Effect 3 doesn’t necessarily exist. But what Andromeda succeeds at, it does very well - maybe as well as the series has ever done. Mass Effect: Andromeda is a game with problems, both lightly floating on the surface and, sometimes, deeper, and they get in the way of different things it does well to varying degrees.
That change hasn’t been an entirely smooth one, though. Change has been a constant, and in that respect, Mass Effect: Andromeda has shifted more than its predecessors in the five years since the series’ last installment. Others loved the RPG systems of the first or the power-based combat of the second, or the cooperative multiplayer of the third. Some people love the characters others, the sci-fi world it creates.
Mass Effect has a passionate following, but you’d be hard-pressed to find just one reason for that passion. I really like Mass Effect: Andromeda, but I don’t know that you will.